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교육공학전공생

 

Seels, Barbara B. and Richey, Rita C. (1994). Instructional Technology:            The definition and domains of the field. Washington DC:            Association for Educational Communications & Technology.            Chapters 1, 3, and 5.

정인성, 나일주 (1992). 최신교수설계이론. 서울: 교육과학사

Heinich, Robert; Molenda, Michael; Russell, James; and Smaldino, Sharon (1999). Instructional Media and Technologies for Learning (6th ed.). Columbus, OH: Prentice-Hall. 전체.

Clark-Kozma Media / Methods Debate:
 

Clark, Richard E. (1983). Reconsidering Research on Learning from Media. Review of Educational Research 53(4), 445-459.

Kozma, Robert B. (1991). Learning with media. Review of Educational Research, 61(2), 179-211.

A major updating and reanalysis of media research from a cognitive perspective; written as a rebuttal to Clark (1983)

Kozma, Robert B.(1994). Will Media Influence Learning??Reframing the Debate.?Educational Technology Research & Development 42(2), 7-19.

Clark, Richard E.(1994). Media will Never Influence Learning. Educational Technology Research & Development 4 7-10.

나일주(1995). 교수매체 연구의 현대적 과제. 교육공학 연구. 11(1).

 

Jonassen, David H. (Ed.). (1996). Handbook of Research for Educational Communications and Technology. New York: Macmillan. 전체를 공부하되 다음의 논문들에 중점을 둘것.2(2), 21-29.
 

Burton, John K., Moore, David M., and Magliaro, Susan G. (1996).     Behaviorism and Instructional Technology.

Duffy, Thomas M. and Cunningham, Donald J. (1996). Constructivism: Implications for the Design and Delivery of Instruction.

Winn, William and Snyder, Daniel. (1996). Cognitive perspectives in psychology.

Hannafin, Michael J.; Hannafin, Kathleen M.; Hooper,

Simon R.; Rieber, Lloyd P.; and Kini, Asit S. (1996). Research on and research with emerging technologies.

McLellan, Hillary. (1996). Virtual realities.

Knupfer, Nancy Nelson & McLellan, Hillary. (1996). Descriptive research methodologies.

Ross, Steven M. & Morrison, Gary R. (1996). Experimental research methods.

Savenye, Wilhelmina C. & Robinson, Rhonda S. (1996). Qualitative research issues and methods: An introduction for educational technologists.

Grabinger, R. Scott. (1996). Rich environments for active learning.


Reigeluth, Charles M. (Ed.) (1999). Instructional Design Theories and Models: Volume II. Hillsdale, NJ: Lawrence Erlbaum. 전체.

Gagne, R. (Ed) (1987). Instructional Technology: Foundations. Hillsdale, NJ: Lawrence Erlbaum Associates. 번역: 나일주 (역). (1991). 인재육성의 아이디어: 퍼포먼스 문제의 분석. 서울: 양서원.

Driscoll, Marcy (1994). Psychology of Learning for Instruction. Boston: Allyn & Bacon. 전체.

나일주 (편). 산업교육의 이론과 실제. 서울: 학지사.

정인성 (1999). 원격교육의 이해. 서울: 교육과학사.

Robert Craig (Ed.), (1996). The ASTD Training and Development Handbook, 4th ed. New York: McGraw-Hill. 다음의 논문들을 중심으로. 
     

Molenda, Michael., Pershing, James A., & Reigeluth, Charles M. (1996). Designing instructional systems.

DeVito, James D (1996). The learning organization.

Thiagarajan, Sivasailam(1996). Instructional games, simulations, and role-plays.

Rosenberg, Marc J. (1996) Human performance technology.

Rossett, Allison. (1996) Job aids and electronic performance support systems.


Rogers, Everett (1995). Diffusion of Innovations (4th ed.). New York: Free Press.       

Stolovitch, H. & Keeps, E. (Eds.). (1999). Handbook of Human Performance Technology (2nd ed.). San Francisco: Jossey-Bass/Pfeiffer. 다음의 논문들을 중심으로.
  

Dormant, Diane. (1999). Implementing human performance technology in organizations.

Brandenburg, Dale C. & Binder, Carl V. (1999). Emerging trends in human performance interventions.

Rosenberg, Marc J.; Coscarelli, William C. and Hutchinson, Cathleen Smith. (1999). The origins and evolution of the field.

Spitzer, Dean R. (1999). The design and development of high-impact interventions.


Mager, Robert F. (1984). Analyzing Performance Problems, or, You Really Oughta Wanna (2nd ed.). Belmont, CA: David S. Lake.
나일주 (편저). (1999). 웹기반 교육. 서울: 교육과학사. 전체.

Khan, Badrul (Ed.) (1998). Web-Based Instruction. Englewood Cliffs, NJ: Educational Technology Publications.

나일주, 진동섭(1997). 가상교육체제 모형 탐색연구. 서울대학교 사대논총 (55). 1-22.

나일주, 김미량 (2000). 기업교육 효과의 극대화를 위한 가상교육 플랫폼 모형 개발 연구. 교육공학 연구.

Ross, Steven M. & Morrison, Gary R. (1995). Getting Started in Instructional Technology Research. Washington DC: Association for Educational Communications and Technology.

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평생교육전공생

 

정인성, 나일주 (1992). 최신교수설계이론. 서울: 교육과학사. 1, 2, 5, 6 장.

Heinich, Robert; Molenda, Michael; Russell, James; and Smaldino, Sharon (1999). Instructional Media and Technologies for Learning (6th ed.). Columbus, OH: Prentice-Hall. 전체.

A major updating and reanalysis of media research from a cognitive perspective; written as a rebuttal to Clark (1983)

Jonassen, David H. (Ed.). (1996). Handbook of Research for Educational Communications and Technology. New York: Macmillan. 전체를 공부하되 다음의 논문들에 중점을 둘 것.

   

Burton, John K., Moore, David M., and Magliaro, Susan G. (1996).     Behaviorism and Instructional Technology.

Duffy, Thomas M. and Cunningham, Donald J. (1996). Constructivism: Implications for the Design and Delivery of Instruction.

Winn, William and Snyder, Daniel. (1996). Cognitive perspectives in psychology.

Hannafin, Michael J.; Hannafin, Kathleen M.; Hooper,

Simon R.; Rieber, Lloyd P.; and Kini, Asit S. (1996). Research on and research with emerging technologies.

McLellan, Hillary. (1996). Virtual realities.

Knupfer, Nancy Nelson & McLellan, Hillary. (1996). Descriptive research methodologies.

Ross, Steven M. & Morrison, Gary R. (1996). Experimental research methods.

Savenye, Wilhelmina C. & Robinson, Rhonda S. (1996). Qualitative research issues and methods: An introduction for educational technologists.

Grabinger, R. Scott. (1996). Rich environments for active learning.


Reigeluth, Charles M. (Ed.) (1999). Instructional Design Theories and Models: Volume II. Hillsdale, NJ: Lawrence Erlbaum. 전체.

Gagne, R. (Ed) (1987). Instructional Technology: Foundations. Hillsdale, NJ: Lawrence Erlbaum Associates. 번역: 나일주 (역). (1991). 인재육성의 아이디어: 퍼포먼스 문제의 분석. 서울: 양서원.

Driscoll, Marcy (1994). Psychology of Learning for Instruction. Boston: Allyn & Bacon. 전체.

나일주 (편). 산업교육의 이론과 실제. 서울: 학지사.

정인성 (1999). 원격교육의 이해. 서울: 교육과학사.

Robert Craig (Ed.), (1996). The ASTD Training and Development Handbook, 4th ed. New York: McGraw-Hill. 전체

Rogers, Everett (1995). Diffusion of Innovations (4th ed.). New York: Free Press.       

Senge, P. (1994). The Fifth Discipline: The art and practice of the learning organization. New York: Doubleday.

Stolovitch, H. & Keeps, E. (Eds.). (1999). Handbook of Human Performance Technology (2nd ed.). San Francisco: Jossey-Bass/Pfeiffer. 전체

Dormant, Diane. (1999). Implementing human performance technology in organizations.

Brandenburg, Dale C. & Binder, Carl V. (1999). Emerging trends in human performance interventions.

Rosenberg, Marc J.; Coscarelli, William C. and Hutchinson,

Cathleen Smith. (1999). The origins and evolution of the field.  Spitzer, Dean R. (1999). The design and development of high-impact interventions.

Mager, Robert F. (1984). Analyzing Performance Problems, or, You Really Oughta Wanna (2nd ed.). Belmont, CA: David S. Lake.

나일주 (편저). (1999). 웹기반 교육. 서울: 교육과학사. 전체.

Khan, Badrul (Ed.) (1998). Web-Based Instruction. Englewood Cliffs, NJ: Educational Technology Publications.

나일주, 진동섭(1997). 가상교육체제 모형 탐색연구. 서울대학교 사대논총 (55). 1-22.

나일주, 김미량 (2000). 기업교육 효과의 극대화를 위한 가상교육 플랫폼 모형 개발 연구. 교육공학 연구.

Ross, Steven M. & Morrison, Gary R. (1995). Getting Started in Instructional Technology Research. Washington DC: Association for Educational Communications and Technology. 참고자료로 할 것.

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